--==[ The Tome of Knowledge ]==--

The Frequently Asked Questions

Table of Content

The unclassifiable topic of the game, the miscellaneous chapter has very long and detailed topics about aspects of the game that are extremely useful and used a lot. Get your topic:
If you want to bring your own contribution to this FAQ, I'm entirely open to all your propositions. If you have other questions that needs quick answers fell free to ask and contact me.

Miscellaneous

Acromage Game

Description

Acromage was first introduced to the gaming community as a part of Might and Magic VII: For Blood and Honor. In this game, one of the side quests was to win thirteen games of Acromage in each tavern of Erathia. The game became so popular that 3DO decided to release it as a separate game (not really for the good).

In Might and Magic VIII the concept is not different, the side quest is called "Acromage Champion". Tonk Blueswan in Ravenshore (house 22 in the city) gives it. You need to win once in every 11 taverns from Jadame. You can loose or win as much as you want but you need at least one winning game in each tavern.

Rules

The game isn't that difficult and the base winning rules are easy. You have tree ways:
  • Have the highest tour (the maximum high is given for each tavern).
  • Have the highest resource (the maximum is given for each tavern).
  • Destroy your opponent tour.

When you win a game you will get some gold as reward and an entry in your award log. This is only true the first time you win, after that you'll get nothing, except the pleasure to play.

TELP's web site offer a good strategy guide for this game as well as more information about the rules. Check it out if you need more information.

Play the Game

This is the sum up of all the places where you must play the game in order to win the quest. The first and second column informs you where to go. The start group gives you the status of the game when you start it and the victory column the two winning conditions ("destroy opponent" being implicit). The last column is the reward in gold pieces for the first win.

RegionTavern
Start
Victory
Reward
TourWallResources
RBGTourRsc
Dagger Wound IslandThe Grog and Grub (house 3 in the village)
15
5
2
2
2
30
100
600gp
RavenshoreKessel's Kantina (house 18 in the city)
20
5
2
2
2
50
150
1'000gp
RavenshoreThe Dancing Ogre (house 43 in the city)
20
50
1
1
5
100
300
1'700gp
Garrote GorgeDragon's Blood Inn (house 22 in the village)
25
10
3
3
3
75
200
2'500gp
AlvarMiho's Roadhouse (house 4 in the region)
10
20
3
1
2
125
350
2'000gp
AlvarProfit House (house 31 in the city)
20
5
2
2
2
50
150
1'500gp
Ironsand DesertParched Throat (house 11 in the village)
25
10
3
3
3
75
200
1'500gp
Ravage RoamingBull's Eye Inn (house 3 in the village)
20
10
5
5
5
150
400
4'000gp
ShadowspireBlack Company (house 2 in the city)
30
15
4
4
4
100
300
5'000gp
MurmurwoodsTraveler's Rest (house 11 in the village)
30
15
4
4
4
100
300
3'500gp
RegnaPirate's Rest (house 2 in the village)
20
10
1
1
1
200
500
6'000gp

Be attempt that Ravenshore and Alvar has 2 Taverns where you must play the game. The 4 Elemental Planes as well as the Plane between Planes has no Tavern.

- TELP's Arcomage Strategy Guide
- Acromage's Epinions Review (by NetDanzr of the community)
- The Region of Alvar
- The City of Alvar
- The Village of Blood Drop in Dagger Wound Island
- The Village of Garrote Gorge
- The Village of Rust in Ironsand Desert
- The Village of Murmurwoods
- The Village of Ravage Roaming
- The City of Ravenshore
- The Village of Harecksburg in Regna
- The Region of Shadowspire
- The City of Twilight in Shadowspire
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Braziers

Desciption

Very nice add-on to the game, the brazier games are easy ways to get some cheap development point. In almost all each region of Jadame you can find a Brazier. When click on the brazier, the selected characters makes his chance. You can only win once per character, if you loose you can play over until you win (see wining conditions below).

Each brazier give you a chance to win if you met a condition of the attribute describe by the brazier. The attribute tested by the brazier is chosen randomly when the region is entered for the first time or reset. There is then no way to know which attribute will be test at the start of the game.

Types and Conditions of Victory

Type and names of each brazier you can find. The level indicates the minimum points in the given attribute (chosen randomly at the first entry on the map). For example, a Contest of Might requires 50 points minimum in Might of the selected (playing) character. If he/she has them, he/she gets 5 development points.

TypeAttribute LevelDevelopment Points
Blue / Game
25
+3
Orange / Contest
50
+5
Red / Test
100
+7
White / Challenge
200
+10

You will find only one Blue / Game in the game. This is to avoid a too easy way of getting development points.

Locations

This is the list of each brazier and location on the maps you can find in each region of Jadame.

RegionsType
Dagger Wound Island (cyan d on the map)Blue / Game
Ravenshore (cyan b in the city)White / Challenge
Ravenshore (cyan a on the map)Orange / Contest
Shadowspire (cyan c on the map)White / Challenge
Alvar (cyan c on the map)Red / Test
Ironsand Desert (cyan d on the map)Red / Test
Ravage Roaming (cyan d on the map)Red / Test
Murmurwoods (cyan c on the map)Orange / Contest
Regna (cyan b on the map)White / Challenge

Be attempt that if two regions has the same type of brazier with the same attribute to test you can only get the reward from on of these two. If you are focusing on the braziers to get skill points you should save before entering a new region then check the brazier first. If this type with the given attribute already is used, reload the game.

It is a good choice to cast Day of the Gods before playing with braziers. This avoids you to run desperately for black potions and barrels all around. You can also put a bunch or rings or other items just for this and insure you have the good level.

- The Region of Alvar
- The Region of Dagger Wound Island
- The Region of Ironsand Desert
- The Region of Murmurwoods
- The Region of Ravage Roaming
- The Region of Ravenshore
- The City of Ravenshore
- The Region of Regna
- The Region of Shadowspire
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Easter-Eggs

Description

An Easter-Egg means for most: a colored hard-boiled egg or egg-shaped candy used to celebrate Easter. But it has also another signification: a message, graphic, sound effect, or other behavior emitted by a program in response to some undocumented set of commands or keystrokes, intended as a joke or to display program credits.

Might and Magic games has a long reputation of Easter-Eggs and real world references. Might and Magic VIII does not fail to this tradition. Plenty of then are found all around Jadame, except the 4 Elemental Planes and the Plane between Planes.

An Easter-Egg is basically a hidden chest or place where you can find items from a simple ring or regent to a powerful Relic. Some Easter-Eggs are trigged by a skill of the selected character and others without any condition.

Identification

All Easter-Eggs that are found in trees, flowers, rocks or other natural element can be easily identified when you place your mouse cursor on it. The first letter of the name of the object is written with an upper case character. For example: a tree with a chest will be written: "Tree".

Some other Easter-eggs are more difficult to find since they are located in elements without any clue. Most of the time they are part of a building wall.

Locations

The compete list of all known Easter-Eggs all around Jadame until now on. The container type is the "object" this is used to hide the Easter-Egg. A map coordinate as well as a location on the map (see links) gives the exact location. Make sure you satisfy the remarks before you trig the Easter-Egg, if not the Easter-Egg will be lost until next respawn.

Container TypeLocationContentRemark

Alvar

Chest Region map cyan e,
Coord: X : -20'530, Y : 2'845
Artifact or Relic and misc objects.You need a Jump or fly spell to get at the back of the Fortress. This is a trapped chest.
Tree Region map cyan f,
Coord: X : -15'440, Y : 19'600
Unlimited White Potions.Need to have 7 or more in Repair Item skill.
Tree Region map cyan g,
Coord: X : 14'705, Y : -380
A simple ring.Need to have 5 or more in Repair Item skill.
Rock City map cyan b,
Coord: X : -4'200, Y : 10'670
Some simple objects and gold.This is a trapped chest.

Dagger Wound Island

Buoy Region map cyan f,
Coord: X : 3'790, Y : 18'650
Get +2 development points.Only for the first character that touch it and have at least 13 in Luck.
Buoy Region map cyan g,
Coord: X : 11'140, Y : 3'125
Get +5 development points.Only for the first character that touch it and have at least 20 in Luck.
Flower Region map cyan i,
Coord: X : -18'765, Y : 5'970
A Simple ring.Need to have 5 or more in Repair Item skill.
Tree Region map cyan k,
Coord: X : 4'075, Y : 7'965
A very thirty tree, empty a bottle on each click.Need to have 3 or more in Repair Item skill.

Garrote Gorge

Flower Region map cyan c,
Coord: X : 12'405, Y : -8'025
Some object and plenty of gold.This is a trapped Chest.

Ironsand Desert

Rock Region map cyan g,
Coord: X : 1'830, Y : -3'630
Give a simple ring.Need to have 5 or more in Repair Item skill.
Cactus Region map cyan h,
Coord: X : -7'550, Y : -4'110
Give a simple item.Need to have 3 or more in Repair Item skill.
Rock Region map cyan h,
Coord: X : 13'815, Y : -750
Give a Relic, some objects and gold.This is a well trapped chest, but worth to get!

Murmurwoods

Tree Region map cyan e,
Coord: X : 3'170, Y : 6'100
A gem transumter tree, various results.Major Easter Egg of the game, see the Gems topic.
Rock Region map cyan g,
Coord: X : -14'050, Y : 6'000
Give a Lloyd's Beacon scroll.-

Ravage Roaming

Rock Region map cyan e,
Coord: X : 2'310, Y : 3'510
Give some objects and gold.This is trapped chest.
Chest Barabarian Fortress map cyan a. Give an Artifact and gold.Need to scan the heap of chests.

Ravenshore

Buoy Region map cyan g,
Coord: X : -4'905, Y : -15'100
Get +5 development points.Only for the first character that touch it and have at least 20 in Luck.
Tree Region map cyan j,
Coord: X : -4'965, Y : 14'065
Gives an Artifact or Relic useful for you prime character.The chest is trapped, but is a must for solo runs.
Tree Region map cyan k,
Coord: X : 1'965, Y : 4'990
Give a simple regent.Need to have 3 or more in Repair Item skill.
Tree City map cyan f. Empty a bottle on each click.-

Regna

Tree Village map cyan b,
Coord: X : -1'290, Y : 70
Gives a scroll.-
Tree Village map cyan c,
Coord: X : 4'715, Y : -1'180
Empty a bottle on each click.-

Shadowspire

Rune Post Region map cyan e,
Coord: X : -2'990, Y : -3'800
Gives a simple ring.Need to have 5 or more in Repair Item skill.
Rune Post Region map cyan f,
Coord: X : -12'060, Y : 7'850
Gives a white potion.Need to have 7 or more in Repair Item skill.
Wall City map cyan e,
Coord: X : 8'760, Y : -11'195
Gives a Lloyd Beacon scroll.-
Rune Post City map cyan f,
Coord: X : 5'350, Y : -12'320
Gives a regent.Need to have 3 or more in Repair Item skill.

An interesting point is that the Repair Item seems to be the trigger for several Easter-Eggs, this is probably an implementation error since Perception seems to be more logical.

Acknowledgement

We need to specially thanks Strider and Jehrn, two valuable community members, as well as some of TELP's members that have run all around Jadame to discover all the hidden elements of the game.

- The Region of Alvar
- The City of Alvar
- The Region of Dagger Wound Island
- The Region of Garrote Gorge
- The Region of Ironsand Desert
- The Region of Murmurwoods
- The Region of Ravage Roaming
- The Barabarian Fortress
- The Region of Ravenshore
- The City of Ravenshore
- The Village of Harecksburg
- The Region of Shadowspire
- The City of Shadowspire
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Game Cheats

Description

Many people that come on the 3DO Forums are asking for cheats. In their mind they are looking for a code to enter in a prompt section in order to get better characters, items or others. Cheats are most of the time present in console games and have made their way in many PC games.

Heroes of Might and Magic has a series of cheats like that but the standard Might and Magic RPGs game NO. Might and Magic games are not console games long list of cheats. For them, go back to your Nintendo.

Bypass

If you really want to cheat in the game there are ways:
  1. The easiest way but the most illegal is to make use of a trainer or editor. You can edit your character profile as wished. This will probably spoil totally your game, but it's your choice.

  2. The most common way is to make use of the bugs of the game. This can have many forms and some of them are very powerful. I will not describe them here (see the link section below). This is considered has cheating for some, but the boundary is hard to define.

  3. The final and the most elegant way, that is in no way cheating, is to make use of the Easter-Eggs of the game. Many powerful hidden objects or other nice things are spread around the maps of the game. The most powerful in my opinion is the transmuter tree in Murmurwoods (see map cyan e). But you have many other very good places.

Do what you want but cheating never brings you the fame you should have!

- The Might and Magic VIII Trainers and Editors
- Game Bugs
- Easter-Eggs
- The Region of Murmurwoods
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Game Tips

Some tips and hints gathered around during playing and on lurking on different message boards. These are not absolute and are linked to your team.

Gather Gold

  • Get you Merchant skill to Grand Master if you can (Dark Elf only). This will have marvelous effects. You can also hire Cauri for this task.

  • Engage or build up your own Dark Elf. With the special spell Glamour you can get an extra for each trade action you do. Love filters are so powerful... ;)

  • Do some trade with the different traders around Jadame! You can directly start in Dagger Wound Island with Tobersk Brandy that you find in the caravan. Caravan you are supposed to protect from thieves by the way :). See the links below from trading.

  • If you have a Lich that with Grand Master Water Magic skill go to a shop and by some equipment. Then use your Lich to enchant these objects before selling them again with a substantial benefice. Don't by the cheapest because it will not work. It also works on items you find on the ground or on monsters that are not already magical.

  • If you have a Lich that with Grand Master Fire Magic skill go to a shop and by some equipment. Then use your Lich cast Fire Aura (permanent at GM level) on these objects before selling them again with a substantial benefice. You can do it with any object, even the cheapest. It also works on items you find on the ground or on monsters that are not already magical.

  • Do some Bounty hunting. Each month you can get a Bounty in a Town hall. Prefer to take monsters with a lot of gold as reward. The biggest bounty you can get is for 12'500gp.

  • Go each Sunday to the Arena of Jadame. The more the level is hard the more you get gold. The best you can make is 100'000gp if you are really strong.

  • Loot monsters and chests in dungeons or regions. The bigger the monster is the better the reward is. Same goes for the chests, the better the dungeon is the better the reward will be.

  • Hire all the NPC you can and strip them. You can sell all the unused equipment for a substantial bonus in gold. The higher the NPC is in level the better his equipment will be.

  • Play the Acromage game in each tavern you see. The first time you win you get some gold. This is very useful at the start of the game to get some extra money.

  • Have a Lich with GM Alchemy and produce many black potions. Sell them with a Dark Elf GM Merchant to get a good price.

  • With a character that has 7 or more in Repair skill, you can get an infinite amount of white potions from the potion tree in Alvar (see map cyan f). They are worth 750gp each, so you can make large amounts of cash in virtually no time this way.

  • Drink from the money well in Dagger Wound Island (map green IV), if you have less then 100gp (on you + on the bank account) you get 1000gp.

Combat

  • When you fight enter Turn Based Mode (TBM), this is a very good mode to fight and gives you a huge advantage. Also in TBM you have much more chance to hit the monster since he cannot dodge it. Only is AC and resistance will reduce or annihilate the strike. The counter part is that your opponent will charge you direct in frontal attack.

  • In TBM you cannot move at the same time you attack. But if you fly you are free to do vertical movements. This comes to hand to dodge range attack from monsters.

  • In dungeons make use of the door bug to fight monsters without taking damage!

  • When you fight a monster and have a 90 degrees corner right by the hand use it to hide yourself from the monster's attack. You can attack him without being hurt.
    You and the monster
    You and the monster
    Place yourself like the picture. The blue cross is you and the red star, the monster.

  • When you enter the first time a dungeon or a region all the monsters are randomly set. The monster level is set according to the level and hit points of the active character when you enter. This means that the monsters can be weak. Try to enter several times until you get the flavor you like.

  • Don't be afraid to use the environment as a defense (river, tree, rock, hill, etc.). This will protect you very well against range attack or melee weapons. For example you can stay at one side of the rivers and shoot down any melee monster on the other side.

  • If you can Berserk (Mind Magic) a monster in a group you will have a very good fight between the monsters giving you time to shoot them down (don't shoot the berserked one).

  • The AI if the monsters isn't that smart, often a monster will be sucked in furniture or other asperity of the dungeon (the AI can't make a walk around path). Use it to lock him and shoot him down.

  • If you paralyze a monster you can kill him without being hurt. If a monster has pain reflection spell paralyze him. The paralyze spell will annihilate the pain reflection spell.

  • You can often shoot a monster from very far without activating him (he will retaliate). A good way to take out some nasty monsters.

  • Save a lot before and during your fights. Some times you must need a different tactic to kill a monster or a pack of monsters.

  • In some dungeons you can find slops. On most of the monsters will be sucked in TBM. If the slop is too long the monster cannot climb it during his movement time and will slide down to the bottom. This gives you much time to kill him.

  • The combo bow-fly-benediction is excellent to take out hordes of monsters in open areas. Also you an easily dodge the range weapons.

  • If you have a dragon in your team, don't attack a rat with him in TBM, he cannot make a hit and the rat will kill the dragon. It's a bug.

  • If you do a range attack in TBM you can put some distance between you and the monsters by stepping backward when your movement turn it. You should not walk backward since you will be approximately 50% slower. Just turn yourself 180 degrees and walk forward 5 steps, no monster will attack you during this phase.

General

  • Get one of your characters as quick as possible master in Water Magic. Then you will be able to travel with Town Portal. This will reduce your travel time by a HUGE factor.

  • Get one of your characters as quick as possible expert in Air Magic. Then you will be able to see the treasures on the mini map. This can also help to find hidden places if you don't have Perception skill developed.

  • Gather ore on the ground and in chests. You can transform it for goods. Really only useful at the beginning. See links below.

  • Apply harden item potions on your equipment to avoid systematic reparation. If you don't have the repair skill high enough this will avoid a lot of travel to a chop. This will not work on Artifact, Relics and Special objects. And don't use them on items you don't plan on keeping. Expert alchemy is needed to make one and it's the yellow/green one.

  • Don't cumulate items with the same boost bonus for a skill on the same character, it will not work. Only the best bonus will be taken in account. Some skill bonuses are cumulative like Armsmaster. Bonuses from an Artifact and a Relic are cumulative with the one from normal magical item.

  • Eat fruits! You can find in the summer trees with fruits, in fact apples tree only. Each time your character eat one apple you get an extra food portion. Hmmm... seems more preprocessed fruits after that ;).

  • Make some donation in a local temple to get a nice spell cast one you. Take cares that often haste spell is cast, this will weakened your team when it runs out.

  • Play with the different Braziers in the game. This will give you some extra development points to spend on your character. When a region is respawned you can play again! If a character won a particular brazier game, they cannot win it again. (See the Brazier section for details).

  • Before entering a new dungeon or region enter in Turn Based Mode, this will give you time once inside to see what is around and enables you to run for your life if you miss judged the place strength. Later on yo can also do it with invisibility (Master Air spell).

  • Save often your game. Several bugs in the game can have nasty effects that will result in your death. See link below.

  • If it happens that the local NPC turns hostile to you it's possible you made a wrong movement, step or attacked. Save your game and reload. The locals will become friendly again. If they turn hostile again after a second it's that you did something forbidden.

  • Do not store unused items into the chests of the game. If the dungeon or region resapwn you will lose it's content. Prefer the backpack of the NPC in Adventure's Inn, it's safe and you have a huge space for free.

  • Make use as much as possible of the different Easter-Eggs of the game. They are numerous. See link below.

  • If you drop an item on the ground and leave the region or dungeon this one will disappear. So never drop them on the ground if you want to use them later. If you did lose a quest item you can ask the Seer in Ravenshore to give you a new one.

  • If you are too lazy to kill all the monsters one by one in open areas, take a Lich a cast Armageddon several times to kill them all in once.
  • Better to develop natural resistance to magics rather than using magic spells to increase your resistance. Combine both will be the most efficient.
- Trade
- Ore
- Braziers
- Regions Statistics
- Dungeons Statistics
- Game Bugs
- Easter-Eggs
- Acromage Game
- The Village of Blood Drop in Dagger Wound Island
- Potions and Barrels
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Travel

Description

During the game you need to travel from region to region very often in order to solve the game plot. Travel can be done with external aide or by the team members themselves. You have different ways to travel in Jadame. The most common is by foot, but you can use coach, boats, submarines or even magical ways.

The most convenient way to travel is by using magic, but this is only available later in the game. Foot is the most common but very time consuming. So if you chose for an external support you need to know when, where and how you can use them.

Transport Companies

All around Jadame you find transport companies that will bring you from place to place for a small fee. For each region you have each company described as well as their location, fee and schedule. You also find the timetables for foot travel.

Alvar

By Coach: Guild Caravans, house 32 in the city, Fee: 75gp.
MondayTuesdayWednesdayThursdayFridaySaturdaySunday
RavenshoreShadowspire-.-Garrote GorgeRavenshore-.-Garrote Gorge
2 days3 days-.-3 days2 days-.-3 days

By foot:
NorthEastSouthWeast
Ironsand DesertIronsand DesertRavenshoreMurmurwoods
10 days5 days5 days5 days


Dagger Wound Island

By Boat: The Windling, house 10 in the region, Fee: 75gp.
MondayTuesdayWednesdayThursdayFridaySaturdaySunday
RavenshoreRavenshoreRavenshoreRavenshoreRavenshoreRavenshoreRavenshore
4 days4 days4 days4 days4 days4 days4 days


Garrote Gorge

By Coach: Guild Caravans, house 18 in the village, Fee: 150gp.
MondayTuesdayWednesdayThursdayFridaySaturdaySunday
RavenshoreShadowspireAlvar-.-Ravenshore-.-Arena
2 days3 days3 days-.-2 days-.-5 days

By foot:
NorthEastSouthWeast
MurmurwoodsRavenshoreRavage RoamingRavage Roaming
5 days5 days5 days10 days


Ironsand Desert

By Coach: Guild Caravans, house 10 in the village, Fee: 75gp.
MondayTuesdayWednesdayThursdayFridaySaturdaySunday
Alvar-.-ShadowspireRavenshore-.-RavenshoreShadowspire
2 days-.-2 days3 days-.-3 days2 days

By foot:
NorthEastSouthWeast
AlvarShadowspireShadowspireAlvar
10 days10 days5 days5 days


Murmurwoods

By foot:
NorthEastSouthWeast
AlvarAlvarGarrote GorgeGarrote Gorge
10 days5 days5 days10 days


Ravage Roaming

By Boat: Mist, house 1 in the village, Fee: 250gp.
MondayTuesdayWednesdayThursdayFridaySaturdaySunday
-.-RavenshoreShadowspireRavenshore-.-Ravenshore-.-
-.-4 days6 days4 days-.-4 days-.-

By foot:
NorthEastSouthWeast
Garrote GorgeGarrote GorgeGarrote GorgeGarrote Gorge
5 days10 days10 days10 days


Ravenshore

By Boat: The Dauntless, house 1 in the city, Fee: 100gp.
MondayTuesdayWednesdayThursdayFridaySaturdaySunday
-.-
 
Dagger Wound
Island
-.-
 
Dagger Wound
Island
-.-
 
-.-
 
Regna
-.-5 days-.-5 days-.--.-8 days

By Boat: Wind, house 60 in the city, Fee: 500gp.
MondayTuesdayWednesdayThursdayFridaySaturdaySunday
Ravage Roaming-.-Shadowspire-.-Ravage Roaming-.--.-
4 days-.-6 days-.-4 days-.--.-

By Coach: Guild Caravans, house 10 in the city, Fee: 50gp.
MondayTuesdayWednesdayThursdayFridaySaturdaySunday
Alvar
 
-.-
 
-.-
 
Shadowspire
 
-.-
 
Alvar
 
Garrote Gorge
Arena
2 days
 
-.-
 
-.-
 
2 days
 
-.-
 
2 days
 
2 days
5 days

By foot:
NorthEastSouthWeast
AlvaeShadowspire-.-Garrote Gorge
5 days5 days-.-5 days


Regna

By Boat: Spindrift, house 4 in the village, Fee: 100gp.
MondayTuesdayWednesdayThursdayFridaySaturdaySunday
Ravenshore
 
Ravenshore
Dagger Wound Island
Ravenshore
 
Ravenshore
Dagger Wound Island
Ravenshore
 
Ravenshore
 
Ravenshore
 
4 days
 
4 days
5 days
4 days
 
4 days
5 days
4 days
 
4 days
 
4 days
 


Shadowspire

By Boat: Smoke, house 1 in the city, Fee: 100gp.
MondayTuesdayWednesdayThursdayFridaySaturdaySunday
Ravage RoamingRavenshore-.-RavenshoreRavage RoamingRavenshore-.-
4 days4 days-.-4 days4 days4 days-.-

By Coach: Guild Caravans, house 20 in the city, Fee: 125gp.
MondayTuesdayWednesdayThursdayFridaySaturdaySunday
RavenshoreIronsand DesertRavenshore-.--.-Ironsand DesertGarrote Gorge
2 days2 days2 days-.--.-2 days3 days

By foot:
NorthEastSouthWeast
Ironsand DesertIronsand DesertRavenshoreRavenshore
5 days10 days10 days5 days

Foot travel is fee free but you will make use of food rations. So before you engage foot travel be sure you have enough food for the number of day the travel will last. If your food supply is short and you do the travel, your character will become weak or die.

If a map has no direct neighbor in one of the cardinal direction you will be send to a neighborhood region with a travel time doubled from the direct way. So it is preferable to cross the map and take a direct path to avoid an extra long route that will of course reduce drastically your food supply. Food can be bough in any Tavern of Jadame.

If you want to go to Regna by non-magical means it is preferable to use the submarine in Dagger Wounds Island. The travel from Ravenshore to Regna via Dagger Wound Island and the submarine is shorter then taking the boat direct from Ravenshore to Regna. To leave Regna use the same technique.

Magical Transport

It is possible to travel by magical ways. The Master and Grand Masters Water Magic casters have access to two excellent spells: Town Portal and Lloyd Beacons. The Town Portals will bring you to certain regions of the game that has a central fountain. Lloyd Beacons are more general ways of traveling without constraints.

Prior to be able to use a magic transport you need to access once at least the region you want by a more physical way :). For Beacon you need to place a beacon where you want. For the Town Portal spell you need to activate the main fountain in the region (see below the regions with one).

Travel Map

Here is a small graph that sums up all the travel routes (Air, Ground, Sea, and Magic) between all the regions and planes. To know the schedules of each coach, boat or other refers to the upper section.

Jadame Travel Graph

The blue arrows are for the Seaways, the brown arrows are for walking connections and the green arrows are for the coach travels. The names in Bold are for the regions that can be reached with a Town Portal spell.

The main fountain in Ravage Roaming is located in the Balthazar Lair.

>From time to time there is a bug that enables you to use a Town Portal to a given region without put a step there. This happened in particular with the Balthazar Lair fountain.

- The MM8 Scheduler
- Jadame Travel Graph
- Town Portal Spell Bug
- The City of Alvar
- The Region of Dagger Wound Island
- The Village of Garrote Gorge
- The Village of Rust in Ironsand Desert
- The Village of Ravage Roaming
- The City of Ravenshore
- The Village of Harecksburg in Regna
- The Region of Shadowspire
- The City of Twilight in Shadowspire
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