Table of Content
This section details in deep the quests that are not related to promotions or to the alliance quests.
If you want to bring your own contribution to this FAQ, I'm entirely
open to all your propositions. If you have other questions that needs quick
answers fell free to ask and contact me.
The Quests
Dragonbane Flowers
Overview
This is a side quest of the game. Two different persons give it, one on both sides ( Dragon Hunters
and Dragons). The quest can be finished for both sides if done prior to the alliances.
Given by: |
Calindril (Dragon Hunters) in Garrote Gorge (House
5 in the village)
Balion Tearwing (Dragon) in Garrote Gorge's Dragon Cave
(Cave 2 in the Dragon Cave)
| Description: |
Find a Dragonbane flower and bring it back.
| Walkthrough: |
In Garrote Gorge go in the riverbank and find at least
2 flowers. See on the map for the blue 1.
| Reward: |
Once you have 2 flowers bring them back to each of the two quest givers.
Each side will thanks you with 10'000 XP and 1'500gp.
| Remakrs: |
Some persons also found this flower in the north part of Ravage Roaming
but it seems to be random. Prefer to use the flowers from Garrote Gorge.
You can find the flowers before receiving the quests.
|
Links
- The Region of Garrote Gorge
- The Village of Garrote Gorge
- The Dragon Cave
- The Region of Ravage Roaming
Eclipse
Overview
The best shield in the game. Awesome good for priests since they are the only
class that can use it. This is a quest item and you cannot sell it not buy it.
Given by: |
Lathius in Ravenshore (House 6 in the City)
| Description: |
Find the shield Eclipse and bring it to Lathius.
| Walkthrough: |
The shield is located in the Necromancer's Guild (yellow 1
on the map) in Shadowspire. Enter the guild and go to the left wing on the
2nd floor (see the blue 1 on the map).
The shield is in the first chest when you enter the room.
| Reward: |
The awesome Schield for a Cleric, 25'000XP and 2'000gp.
| Remakrs: |
You can find and use this shield even if you didn't get the quest.
|
The room in which the shield is stored is locked. This room like any other
will only be accessible when you are allied with the Necromancers or the
Priest of Light. Don't try before because it will not work. Also, when you
open the door of the room all guards from the guild becomes hostile, so
prepare yourself to fight a little.
Warning! Due to a bug the shield
is not always in the chest. To avoid bad luck save your game before you open
the chest. If the chest does not contain Eclipse then reload until you get
it. Most of the time after 2 or 3 times you will have the shield.
Links
- The City of Ravenshore
- The Region of Shadowspire
- The Necromancer's Guild
- The Chests Bug
Escaton's Riddles
Overview
The Riddles are the only moment in the game where the player is asked for input.
In the previous two adventures only the Mandate of the Heaven
( MM6) used it in two spots. Well this time the humanoid
Ancient messenger is asking you 3 Riddles.
Given by: |
Escaton in his palace in the Plane between Planes (Room 1 in the Palace)
| Description: |
Find the answer to the 3 Riddles.
| Walkthrough: |
Seek for the the answers somewhere or guess them. All answers are in th game. Go and see Escaton and input the answers at the prompt.
| Reward: |
You get a keyholder with the keys for the Elemental Lords Prisons.
|
It I possible to guess the first one with ease, but the two others are more tricky.
Anyway if you want to solve them you have two options. Seek on the web for the answer
or refuse to do such an easy thing and seek yourself.
The game developers do not put such questions in the game without adding clues
or a solution. This time it's a clue (with a solution inside) that you can find.
On a thorn page found in the library of the Merchant House of Alvar in Ravenshore
(on the map house 39) you have 3 list of words with
the solution. The page is located in one of the bookshelf (see the blue
1), so run around a search in each of them.
Links
- The Plan between Plans
- The Escaton's Palace
- The City of Ravenshore
- The Merchant House of Alvar
Idol of the Snake
Overview
The recovering of the Idol of the Snake is a side quest. You can do this in the early
stage of the game without much effort.
Given by: |
Hiss in the village of Blood Drop in Dagger Wound Island (House 18 in the Village)
| Description: |
Find the Relic the "Idol of the Snake" in the Abandoned Temple of
Dagger Wound Island.
| Walkthrough: |
Head to the Abandoned Temple in Dagger Wound Island (Entrance 1
and 2 on the map). Find your way trough the temple, the Idol is in a chest
marked with the blue 2 (see links for the temple Walkthrough).
| Reward: |
7'500XP and 2'000gp.
| Remarks: |
You can recover the Idol even if you didn't receive the quest.
|
Links
- The Region of Dagger Wound Island
- The Village of Blood Drop
- The Abandoned Temple
Leave Dagger Wound Island
Overview
This is not a real quest given y someone, but in order to finishes the game you must find
a way to leave the place. To leave the archipelago you need reach the boat
(red 10 on the map). The boat leaves every day
for Ravenshore. You have different ways to reach the boat.
-
Swim from the coast of the village of Blood Drop to the boat. This is a high-risk
trip if you don't have drowning potion or item to prevent damage.
-
Have a water walk spell, in scroll or in your book.
-
Have a Fly spell, in scroll or in your book.
-
Use the teleports that are on the islands (magenta A,
B, C and
D).
If you use the last solution you need to have activated to different teleports,
the B teleport already works. To do so first
speak to the clan leader, he will give you the first stone. Then you will be asked
to search for Fredrick Talimere. He lives in the town as well and he has
the second stone (house 15 in the village).
Now with the two stones head to the C teleporter
and use it. A stone will be remove from your inventory. On the next island loot the
chests at the cyan c. You will find the last stone.
Using the teleporter will use an extra stone. After that you need to make your way
through the Abandoned Temple (yellow 1 and
2). When you exist you will be near the boat. The last stone
can be used to activate the last teleporter A to the
village.
Links
- The Region of Dagger Wound Island
- The Village of Blood Drop
Obelisks, Vault of Time & Co
Overview
In the history of MM6 to MM8
there where always these strange things in the middle of the land called: "Obelisk".
This has nothing to do with the well-known French Comic or with the Roman Nation.
It's just here to give the player an extra goal in the game.
No one gives the obelisk quest. You are free to do it and will influence
in no way the main plot or the game in general. Except that the reward of
the quest is interesting for some players.
Messages
If you try to find each obelisk you will finally get the message complete.
There are 9 Obelisks for the 9 regions of the mortal plane.
To decipher the message just read each lines and adds some spaces between the words.
The complete message is: " The unicorn king holds old thorns key among his subjects
appears while the sun shines on mid summer day".
Treasure
First of all, the obelisk quest gives you a tip concerning the Unicorn King. But
not more. If you have the key from the king seek, for a book in the library of
the Merchant guild of Alvar in Ravenshore (House 39
in the city) to know the relation between the Unicorn King and the Vault of time
(cyan g in the city). This should give you all
the clues and the relation ships between them.
So the 24th of June, take you friends with you and go make a nice picnic
in the forest of Murmurwood. The best spot is near the poison well (map on the
green I), just don't drink from it and take
your own ale with you. It's an open space excellent to
make a big fire. Round 8:00am gather some wood and make a huge fire. The Unicorn
king will be attracted by this fire, so round 9:00am he will show his nose.
You and your friends being in a hurry to go on picnic have forgot to take
some meat. But no problem you see, on your radar a red
spot is moving to you. Well slain the king to have some meat! Easy no ;)
After having eat a good steak you find a nice key in his body (don't eat the key :).
Take it and get the stuff in the Vault of Time chest.
Links
- The City of Ravenshore
- The Merchant House of Alvar
- The Region of Murmurwoods
Sink the Pirate Fleet
Overview
This is the first quest given by the new-formed council. Now you need to
stop the pirate attacks over the land of Jadame. The council orders
you to sink the pirate fleet based in Regna (See map yellow
A).
Given by: |
Elgar Fellmoon in Ravenshore (House 40 in the City)
| Description: |
Go to Regna and sink the Pirate Fleet.
| Walkthrough: |
Make your way trough Regna via the Pirate Outpost in Dagger
Wound Island. In Regna the only known way to sink the fleet is
to fire the huge cannon (see map red 10). There is
only one bullet for this huge cannon and this bullet is hidden inside
the Abandoned Pirate Keep (See map yellow
2).
To enter the Abandoned Pirate Keep you need to process via the Passage
Under Regna (See map yellow 1 and
3) that is only accessible the first
time via the Pirate Stronghold near the village of Harecksburg. The
bullet is located in a chest in a room with balcony (the chest is on the
balcony, see map blue 1).
To sink the fleet, you must have the bullet in your inventory and click
on the cannon.
| Reward: |
100'000XP and 10'0000gp.
| Remakrs: |
It is strongly recommanded having fly or feather fall active if
you don't want to be blown by the shoot.
|
Warning! Once you arrive in Regna do not leave
the islands before you completed the quest. If you leave before, Ravenshore
will be attacked by hordes of pirates. You need to hunt down all the
pirates in Ravenshore, if one remain unkilled all the houses will be closed. As
second effect you will lose all the money you had saved at the bank.
Sinking the fleet will not stop the invasion of Dagger
Wound Island. It will stop by itself if you continue killing the pirates.
Links
- The Region of Regna
- The Abondoned Pirate Keep
- The Passage Under Regna
- The Pirate Stronghold
- The Region of Ravenshore
- The Region of Dagger Wound Island
- The Pirate Outpost
Stanley's Treasure
Overview
Am easy side quest of the game. You can do it or not and it will not
change the outcome of the game.
Given by: |
One Eye in Regna (House 6 on the outer island)
| Description: |
Find Stanley's Treasure.
| Walkthrough: |
The treasure is in Ravage Roaming in the south-center of the map (cyan
c on the map). You have 6 trapped chests with a
whole colony of gorgons round it. In the chest you basically find gold and gems.
One artifact is present in on of the chests.
| Reward: |
The content of the chests. 15'500XP.
| Remakrs: |
Only the active character gets the XP reward! You can loot the treasure prior to
receiving the quest.
|
Many people find these chests before receiving the quest. But don't be afraid
you can loot them before having the quest without bad effects.
Be award that you can receive the reward of the quest at the same moment as you
ask for it, there is only one click on the topic to receive the quest and get
the reward if you already looted the chests. Also the reward of the quest is
15'500XP and is given ONLY to the guy that was asking for the
quest / reward. So be sure that you talk to One Eye with your primary
character.
Links
- The Region of Regna
- The Region of Ravage Roaming
Witness of the Lake
Overview
This is a key quest in the main plot. You must do this plot in order to finish
in the game. Once you have finish this quest you are done with 1/3 of the game.
Given by: |
Bastian Loudrin in Alvar (House 19 on the City)
| Description: |
Find the witness of the sea of Fire. Bring him to Bastian Loudrin to tell him
the story.
| Walkthrough: |
Go to Ironsand Desert in the village of Rust. There is one Troll that
witnesses the events. You must bring him back to Bastian Loudrin. Overdune
Snapfinger is the Troll you seek. He lives in the house near the lake (on the map
house 13). He is of course not willing to come with
you for free you must first do a quest for him.
Once you have done the extra quest, you must add him to your team and bring him to
Alvar. You will finally have finished the quest once you have seen the
nice cut scene with Overdune Snapfinger.
| Reward: |
A cut scene, 10'000XP and 4'000gp. This will trig the second part
of the game, the Alliances.
| Remakrs: |
Overdune Snapfinger's house is empty until you have the quest
from the Witness. You cannot do the quest before receiving it.
|
Links
- The City of Alvar
- The Village of Rust
|